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1. Quantum Rise Expansion and deployment schedule, Tuesday 11 November. - in EVE Information Portal [original thread]
Looks like battleships will rule the day. There is no chance now that our smaller ships can team up on the beasts and kill them. For all the nerfing done to modules so that effectiveness will be based on signature radius of the ship vs the target ...
- by Uncle Samm - at 2008.11.08 21:38:00
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2. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
Edited by: Uncle Samm on 07/11/2008 06:39:56 Please get rid of the speed nerf until you can think this through more and come up with a solution that doesn't end in caldari blobs ruling pve and pvp. best fleet ever after the speed rebalance x ...
- by Uncle Samm - at 2008.11.07 06:38:00
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3. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
Originally by: Cpt Branko CCP, thank you for making me fit scramblers to every short range ship instead of disruptors. I did not need the ability to fight outside of webrange in my frigates/cruisers/BCs and everyone I warp to is always at ...
- by Uncle Samm - at 2008.11.07 06:31:00
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4. Sensor Damp fix - in Test Server Feedback [original thread]
There are several reasons why damps are still balanced next to ecm. Damps seem strong b/c they work 100% of the time. However, what they do is quite different from ecm. A damp is useless in a close range fight, if you are in a blastership and figh...
- by Uncle Samm - at 2007.10.15 02:50:00
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5. Best PvP Recon? - in Ships and Modules [original thread]
Originally by: Xequecal Originally by: Neuromandis The Curse is the undisputed solo-pvp king. In fact, it's that good that it's a problem in itself... No-one in their right mind is gonna engage you unless he has a specific counter-...
- by Uncle Samm - at 2007.10.11 06:20:00
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6. alternative idea to nos. A constructive post, ( ccp: pls read) - in Test Server Feedback [original thread]
Edited by: Uncle Samm on 23/08/2007 04:18:52 signed/ (for the percentage idea) I like the idea of cap percentage far more then the idea of nossing to equal out cap regen. The dev-blogs solution would only ruin nos and it would become one of t...
- by Uncle Samm - at 2007.08.23 04:17:00
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7. Curse Setups? - in Ships and Modules [original thread]
Edited by: Uncle Samm on 07/08/2007 17:31:59 Edited by: Uncle Samm on 07/08/2007 17:31:22 Guys, look at Ryysa's argument closely and look at the two fittings. Right now no one wants to fly a shield tanking curse that uses up all the mids f...
- by Uncle Samm - at 2007.08.07 17:31:00
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8. NOS Nerf - in Ships and Modules [original thread]
Originally by: Drazin DawnTreader Originally by: Scott Ryder I think we should nerf all the people who wants to nerf a nos. Nos is good. how to balance a nos, get your own nos and use it. if that is no option play another game. ...
- by Uncle Samm - at 2007.08.01 19:57:00
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9. Ewar nerfs in the Dev Blog - in Ships and Modules [original thread]
Ok, there have been some recent changes to nos and ecm meantioned in the recent Dev blog as well as a threat to damps. I know this has been posted before I just want to make a lot of noise about this subject to make them change their minds. Nos ...
- by Uncle Samm - at 2007.08.01 17:21:00
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10. Grey to Golden - in Ships and Modules [original thread]
You really should at least try out the arbitrator for a passive shield tank. It's the only ship I have been able to passively tank well, my skills are for armor and the like. I use it for missions now. I think I'll train up to t2 extenders for a f...
- by Uncle Samm - at 2007.07.06 00:44:00
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11. NOT ANOTHER BALANCING THREAD - in Player Features and Ideas Discussion [original thread]
Here are some more great caldari ships you can gank in. Moa Harpy Cerberus Scorpion Kestrel Manticore have fun
- by Uncle Samm - at 2007.07.06 00:37:00
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12. NOT ANOTHER BALANCING THREAD - in Player Features and Ideas Discussion [original thread]
Originally by: Tyrrhena Maxus Edited by: Tyrrhena Maxus on 04/04/2007 08:34:14 Now thats nice but all we need is ONE solo ship. Drake I hear you say and yeah I've gotten some solo kills in my drake but what about t2 ships other than ce...
- by Uncle Samm - at 2007.07.06 00:31:00
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13. PVP: Curse vs. Pilgrim - in Ships and Modules [original thread]
Use the two turret slots? Should fit tracking disrupters? Are you joking? The curse and pilgrim don't need guns or uber dps b/c they don't do their damage by shooting your tank, they nos it away. It doesn't matter how many HPs you have if you can...
- by Uncle Samm - at 2007.07.03 14:20:00
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14. What's needed in the Revalations Update - in EVE General Discussion [original thread]
It would be an expansion to the universe in a much more drasmatic way then just adding more systems. It could lead to a new way of mining and habitation of planets with colonies that produce revenue. Imagine this, your alliance has a base on the s...
- by Uncle Samm - at 2007.06.14 16:21:00
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15. What's needed in the Revalations Update - in EVE General Discussion [original thread]
I watched this video and I was amazed how much this would change and improve the eve universe. It would also make it a more viable game for the guys who aren't as hard core for space as the current player population. This vidoe is from and eve dem...
- by Uncle Samm - at 2007.06.14 15:42:00
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16. Myrmidon vs Hurricane - in Ships and Modules [original thread]
Originally by: Ren Tales I HEREBY RENOUNCE THIS TOPIC I have figured out how to actually fly my ship, making hurricane the clear winner. *hangs head in defeat* Fellow myrmidon pilots, we have failed this man.
- by Uncle Samm - at 2007.05.24 05:51:00
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17. Myrmidon vs Hurricane - in Ships and Modules [original thread]
Originally by: Sahriah BloodStone Im wondering how many damps you need to actually make that work..a myrm has 5 slots right.. 1x web 1x scram 1x med cap injector 1x MWD i see these as being almost essential for myrms so that leaves room ...
- by Uncle Samm - at 2007.05.23 04:52:00
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18. Myrmidon vs Hurricane - in Ships and Modules [original thread]
Originally by: Neo Rainhart Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 20/03/2007 21:36:02 How to kill the average Myrmidon 1v1 with a Hurricane: 1. Dictate your range. Keep around 15 to 19km. Out of NOS range. ...
- by Uncle Samm - at 2007.05.22 06:37:00
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19. Myrmidon vs Hurricane - in Ships and Modules [original thread]
Originally by: Terell i decent hurricane pilot can kill easily any myrmidon. Hehe. I love people like you because they are actively funding my myrmidon when they die and I take their stuff. Sure you can out run me, but you can't lock m...
- by Uncle Samm - at 2007.05.22 06:19:00
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20. Best general use Heavy Drone - in Ships and Modules [original thread]
Isn't thermal the most used damage type in eve, and so the most tanked against?
- by Uncle Samm - at 2007.05.21 02:08:00
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